Chapter 7 - Typical Game

The first obstacle you will probably encounter when you begin a Angel/Demon campaign is how to get started. And from there on, exactly how should a game go? Even though there are no hard and fast rules to this, I will try to give you a few guide lines to help you through the first couple games or so. Almost every game will start with the players being sent down to Eden to look into one disturbance or another. These disturbances should be indicative of the Belial, even if there are no behind it (Don't make every adventure a conflict with the Belial, mankind has its own demons). The Storyteller will the tell the players the number and location of any suitable hosts that they may jump into. As soon as the players have chosen their entrance point, start making the roles. The players may want to set up a meeting location before they jump in. Remember, they won't tell each other from Adam as soon as they are in their human hosts. After the players have joined back up (maybe an adventure in itself), they will start looking into the disturbance that sent them down to earth. This will probably be standard fare detective work, but you never know what the Storyteller will have in store... Once the players have determined the source of the disturbance, and have determined the enemy as a Belial, they then must extract her from her human host. Easy, right? Wrong. The possibilities in an Angel/Demon game are endless, but if you are like me you're probably going to fall into a game rut. You must try and avoid the old in, find, fight, out mentality. For as soon as you have it, everyone else playing will also. Try to be creative. Push the boundaries. If it fails, so what, its only a game. But if it succeeds, even one will thank you.


Angel or Demon? To The Epilogue